PUBLICATION RECORD
2016
Apostolellis, P. and Bowman, D. A., Audience Involvement and Agency in Digital Games: Effects on Learning, Game Experience, and Social Presence. In Proceedings of the 15th International Conference on Interaction Design and Children, pp. 299-310. Manchester, UK, 2016.
Conference Paper
Abstract
Apostolellis, P., Bowman, D. A., and Chmiel, M., Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums. In CHI Workshop on Involving the Crowd in Future Museum Experience Design at the ACM Conference on Human Factors in Computing Systems (CHI'16). San Jose, CA, 2016.
Workshop Paper
Abstract
2015
Apostolellis, P. and Bowman, D. A., Small Group Learning with Games in Museums: Effects of Interactivity as Mediated by Cultural Differences. In Proceedings of the 14th International Conference on Interaction Design and Children, pp. 160-169. Medford, MA, 2015.
Conference Paper
Abstract
2014
Evaluating the Effects of Orchestrated, Game-Based Learning in Virtual Environments for Informal Education. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (ACE). Funchal, Madeira, Portugal: ACM Press, 2014.
, Conference Paper
Abstract
Media
RabBit EscApe: A Board Game for Computational Thinking. In Proceedings of the 13th Interaction Conference on Interaction Design and Children, pp. 349-352. Aarhus, Denmark: ACM Press, 2014.
, Conference Paper
Abstract
Media
Co-located Collaborative Play in Virtual Environments for Group Learning in Museums. In Proceedings of the 13th Interaction Conference on Interaction Design and Children. Aarhus, Denmark: ACM Press, 2014. ,
Doctoral Colloqium
Abstract
C-OLiVE: Group co-located interaction in VEs for contextual learning. In Proceedings of the IEEE International Conference on Virtual Reality (VR), pp. 129-130. Minneapolis, MN, USA, 2014.
, Doctoral Consortium
Abstract
Exploring the integrality and separability of the Leap Motion Controller for direct manipulation 3D interaction. In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI), pp. 153-154. Minneapolis, MN, USA, 2014.
, Poster
Abstract
Media
2012
A gaming interface using body gestures for collaborative navigation. In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI), Costa Mesa, CA, USA, 2012.
, Contest Submission
Abstract
Media
2010
Apostolellis, P. & Daradoumis, T. Audience Interactivity as Leverage for Effective Learning in Gaming Environments for Dome Theaters. M. Wolers et al. (Eds.): Proceedings of the 5th European Conference on Technology Enhanced Learning, LNCS 6383, pp. 451-456, Barcelona, Spain: Springer-Verlag, 2010.
Conference Paper
Abstract
Apostolellis, P. & Daradoumis, T. Exploring Learning through Audience Interaction in Virtual Reality Dome Theaters. M.D. Lytras et al. (Eds.): Proceedings of the Third World Summit on the Knowledge Society (WSKS 2010), Part I, CCIS 111, pp. 444-448, Corfu, Greece: Springer-Verlag, 2010.
Conference Paper
Abstract
Apostolellis, P. & Daradoumis, T. Exploring the Value of Audience Collaboration and Game Design in Immersive Virtual Learning Environments. Proceedings of the 9th International Conference on Interaction Design and Children, pp. 326-330, Barcelona, Spain: ACM Press, 2010.
Conference Paper
Abstract
2009
Christopoulos, D., Apostolellis, P., Onasiadis, A. Educational Virtual Environments for Digital Dome Display Systems with Audience Participation. Proceedings of the 13th Panhellenic Conference in Informatics - Workshop in Education, pp. 265-275, Corfu, Greece, 2009.
Conference Workshop
Abstract
2001
Apostolellis, P. AMBROSIA: A Movie-Based Realm of Synchronous Interface Agents. In Avouris, N. & Fakotakis, N. (eds.) Advances in Human-Computer Interaction I: Proceedings of PC-HCI 2001, pp. 353-359, Patras: Typorama, 2001. [MSc dissertation]
Conference Paper